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=**Website info**= ++++++++++++IS THE RESOLUTION 300DPI...?maria++++++++++++

More information coming shortly....(Julie Gray) **Julie** - please let me know if you need any help with anything.... Rachel W

Thanks Rach, we'll need text and web optimised content from everyone shortly. I will post abit more info tomorrow. (Julie)

= = =Your Web page content=

Please add the following details below, so that Jon can populate your page on the mada07 site:
I noticed there was no-where to add the title of the project - can this be added? Thanks Rachel W

1) Student name (full official name), Course, Nationality (if you wish to add this) 2) Image PNG width 160px x height 100px Please include your name in the title 3) Plain text (unlimited - the text box is scrollable, but less is probably more) 4) email address (max 2 email addresses, email it to Jon if you don't want to add it to the wiki) 5) Links to external likes like blog or portfolio - we shall use link txt on long links as the text box is small

1)
 * Name:** Julie Gray
 * Course:** MA Digital Arts Online
 * 2) Image:**



Our relationship with the web is changing. We are seeing an archetypal shift in how information is accessed, content is created and knowledge is disseminated. The central principle behind the Pixel Journeys project is how we engage with web technologies and our changing sense of spatiality. As virtual life becomes more integrated into our everyday life this project aims to explore how our electronic representations affect our roles as an audience, consumers and producers.
 * 3) Plain Text:**


 * 4) Email address:** contact from my blog address
 * 5) URL:** http://pixeljourneys.com/digitalarts

1)
 * Name:** Paul Sewter
 * Course:** MA Digital Arts Online
 * 2) Image:**




 * 3) Plain Text:**

'For me, the digital has brought back from the dead the practice of painting. [It] is – in my opinion - where important things are happening in art today. This is so because digital painting is a precise reaction to critical things as they are now in the hyperactive information age while maintaining the position of reflective criticality found in the long tradition of silent and immobile painted surfaces.' Joseph Nechvatal (2005, www.nechvatal.net)

My research aimed to discover how the maturity of computer hardware and software may facilitate a 'digital painterly aesthetic'. From working with the simulative brushes available pre-packaged with the software, I began making my own brushes - picking up strands running through my work as a traditional painter and writer, and ending up with something I feel fulfills the objectives of my initial research proposal, and defines my development as a digital painter.

'Does Accident Remind Us of Freedom?' which I investigated as the title of my research paper, proceeds from the proposition that digitisation is the denoument of civilisation. As Sigmund Freud (2004 p.42) said in Civilisation and its Discontents, 'Individual liberty in not an asset of civilisation.' Francis Bacon critiqued mankind's faith in reason in his work and commentary, and practised 'accident as process' (as apposed to 'accident as found' as utilized by artists such as John Cage and Marcel Duchamp) in order to, as Deleuze ( 2004 pp.20-21) would say, reveal 'the animal spirit of man...' and display 'the fact that knowledge and reason involve a separation of the human from the natural.' (Scanlan, 2005 p.36). The 'accident as found' and 'accident as process' have influenced various aspects of my work in clearly identifyable ways. Visit the website to read the paper.


 * References** -

Deleuze, G. (2004) Francis Bacon: The Logic of Sensation Minneapolis: University of Minnesota Press

Freud, S. (2004) Civilisation and Its Discontents London: Penguin Books

Nechvatal, J. (2005) Fast and Beautiful: The A-life Undeadening of Painting via the Digital [Internet] New York. Available from  [Accessed 23 December, 2005]

Scanlan, J. (2005) On Garbage London: Reaktion Books Ltd.

5) **URL:** http://www.sewter.com/
 * 4) Email address:** paul (at) sewter.com, paulsewter (at) gmail.com


 * 1)** **Name:** Rachel Willis
 * Course:** MA Digital Arts Online
 * 2) Image:**




 * 3) Title:** Digital Contradictions

My research for this MA has sought to question how individuals engage, interpret and understand language and images. In order to achieve this I have taken five well known English phrases and designed individual digital animations that contradict their typical meaning and understanding. Thus asking the viewer to question his or her understanding of the language and how it has been interpreted. Further complications are created by the animations being related to current social subject matters. These subjects in themselves can be linked through to the real meaning of the phrases. This adds an extra twist to the animations and also creates more confusion and contradiction for the viewer.
 * 4) Plain Text:**


 * 5) Email address:** rachellwillis (at) gmail (dot) com
 * 6) URL:** http://www.rachelwillis.co.uk/



Phoebe Jeebe MA Digital Arts Are You Listening?
 * 1) Name:**
 * Course**:
 * Title:**


 * 2) Image**




 * 3) Text:**

Are You Listening? is a short film that examines unconscious hand gestures, the physical communication that leaks out of us as we speak. Animated hand drawn lines distill their movement to expose the emotions being conveyed. These hands conduct a musical score created from sonic fragments of early films, also embedded with nostalgia, memory and emotion. Listen, what are they telling you?

phoebe (at) phoebejeebe.com [|http://www.phoebejeebe.com]
 * 4) Email:**
 * 5) Link:**


 * 1) Name:** Neil Bradley (UK) / **Course:** MA Digital Arts / **Title:** Meri, Järvi, Metsä


 * 2) Image:**



This project began as an investigation of how the landscape has been represented in fine art, particularly in terms of painting and photography.
 * 3) Text**

The main aim for this project has been to use landscape photography to develop a piece of work, which is both time-based and representational of a personal experience of the landscape. A work that is clearly subjective and yet communicates much about the landscape in question and the issues facing its sustainable inhabitation.

Inspiration for the work comes partly from Paul Cezanne’s (1839-1906) images of Mont Sainte-Victoire with it’s fragmented forms and swirling vegetation, which were used as references while developing a visual style for the vector graphic images.

The work is intended to be viewed as ‘life-size’ projections, to create the effect that the viewer is present in the landscape – an idea influenced by the large scale photographic work of Hannah Collins (born 1956)


 * 4) Email:** mjm@neilbradley.info


 * 5) Website:** www.neilbradley.info

I am interested in using familiar imagery from fleeting moments of broadcasting, and reconfiguring it in an attempt to see it in a new light. For example taking a transient moment from television, from all the information that is perhaps absorbed, but barely acknowledged, and making something concrete from this; a work of art that will engage the viewer, hopefully being understood and interpreted in a way that would not have been possible in its original timeframe.


 * 4) Email:**adrawbridge@hotmail.com


 * 5) Link:**http://adrawbridge.blogspot.com/




 * 1) Name:** Patsy Wong **Course**: MA Digital Arts **Title:** The Nature of Lines


 * 2) Image**


 * 3) Text:**

The root of my work stems from a fascination with Bauhaus’ ideal of "art and technology - a new unity". The Bauhaus movement is possibly the most widely known and examined phenomenon in the history of modern art and design. This powerfully inspired me to explore ways in which I could bring new perspectives to the Bauhaus ideal using today’s digital technologies. This was how my journey began.

Using nature as a theme, my work uses lines of various widths and depths to form abstract paintings. This in turn relates to the subjective power of the human eye.


 * 4) Email:**patsy at eyesonme dot co dot uk


 * 5) Link:**[|http://www.eyesonme.co.uk]


 * 1) Name:** Emmet O'Farrell **Course**: MA Digital Arts **Title:** The Voice is the privileged medium of meaning


 * 2) Image:**



Inspired by Derrida’s Phonocentrism this abstract video art through the narrative of a poem, exists as a metaphor for the advent of representation of meaning through the quantitative nature, structural and systemic reconstruction of technology on our sense of meaning and corporeal identity. The work is a metaphor for the integration of Technology as an unnatural evolution.
 * 3) Text:**


 * 4) Email:**emmetofarrell@gmail.com

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 * 5) Link:**emmetofarrelldigitalarts.wordpress.com/

1. Name: Maria Mantikou, Course: MA Digital Arts, Title: The Elysium Division 2. Image: 3. Text: The Elysium Division is an installation piece that plays with the notion of projecting or creating an image while separating it from the physical to the non physical environment & is based on the individuality & essentiality of the physique while seeking for the ideal utopia to live in. 4. Link http://mantikoumaria.blog.com/ 5. @ mantikoumaria@hotmail.com

Paul Daulby MA Digital Arts Digital Interview
 * 1) Name:**
 * Course**:
 * Title:**


 * 2) Image**

//Digital Interview// is an exploration of the materiality of Digital video. The aim of each individual study is to explore one of the processes involved within the making of a digital video. The theme of the overall project was based around the Materialist Film maker idea of truth and illusion.
 * 3) Text**

//Specific historical meaning is always given, filmically at the expense of materialist processes which produce meaninglessness, that is, which undermine the power of the pregiven “reality” and “truth” of a representation… A structural/materialist cinematic ideology refuses the fixing of reality by photomechanical means of representation.// (Gidal, 1989,)

4) Link [|http://www.pauldaulby.co.uk] http://pauldaulby.wordpress.com/

5) Email pdaulby@googlemail.com paul@pauldaulby.co.uk

My artwork focuses primarily on a personal artistic exploration of the aesthetics and practice of visual iconography using the combination of an Ethiopian icon and a present-day icon, the mobile phone. Both are portable representations of a comforting reminder of the availability of communication between God and fellow man – an accessible means of entry to the electronic or spiritual heavens. The visual artwork is an abstract representation of such accessibility, written as small never-ending generative programs which produce image output. The very small programs I write using the processing language and some of its libraries open up a wealth of worlds I may not have been inspired to think about or even visualize had I been left to use more traditional artistic media.
 * 1) Name:** Rachael Maddock
 * 2) Course:** MA Digital Arts Online
 * 3) Title:** Digital iconography
 * 4) Image: [[image:surface-0002.png]]**
 * 5) Text:**
 * 6) EMail:** rachael.maddock@gmail.com

Since the beginning of life, the light always plays the most essential and determining role in the evolution of creatures. The ray of light is a beam of light which is ever-changing and can create various effects on objects. In this project, I keep researching and practising, trying to build an immaterial sculpture which is like a dynamic light environment. Unlike traditional video screening, the project will be more about the light in material sense rather than editing a video of light. Meanwhile, the forms of the light sculpture can be altered when the shadow of audiences’ moves are changing. Rather than compelling viewers to accept a stream of images, this project aims to provide an occasion to make audiences get psychological resonance of light and allow them to engage the work physically by passing through the ray of light and walking around the installation.
 * 1) Name:** Ge Song
 * 2) Course:** MA Digital Arts
 * 3) Title:**
 * 4) Image:[[image:-1.jpg]]**
 * 5) Text:**
 * 6) EMail:** kui_lei@hotmail.com
 * 7) Blog:** [|**http://gsong.wordpress.com/**]